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Exporting to macOS fails #198

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JanneCtae opened this issue Jan 13, 2025 · 0 comments
Open

Exporting to macOS fails #198

JanneCtae opened this issue Jan 13, 2025 · 0 comments

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@JanneCtae
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JanneCtae commented Jan 13, 2025

Hi @2shady4u ,
I was told to ask if this issue is something you can help us with. Could this issue be related to godot-sqlite or is it just an issue with codesigning?
I'm having a hard time trying to figure this out without access to a mac.

Environment:

  • OS: macOS Sequoia 15.1.1
  • Godot version: 4.3.stable
  • godot-sqlite version: 4.4

Issue:
Exporting a Godot project to macOS fails with the following log.

  editor/export/editor_export_platform.h:179 - Code Signing: Code signing failed, see editor log for details.
codesign (/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework):
/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework: code object is not signed at all
In subcomponent: /Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework/libmacos.libgdsqlite.template_debug

  editor/export/editor_export_platform.h:179 - Code Signing: Code signing failed, see editor log for details.
codesign (/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app):
/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app: replacing existing signature
/Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app: code object is not signed at all
In subcomponent: /Users/<USER>/Library/Caches/Godot/<PROJECT_NAME>/<PROJECT_NAME>.app/Contents/Frameworks/libgdsqlite.macos.template_debug.framework
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