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Some time between the creation of a texture in the init of the engine, and the accessing of the texture in the Rendering thread, the texture's SDL_Texture pointer gets set to nullptr.
The text was updated successfully, but these errors were encountered:
Some time between the creation of a texture in the init of the engine, and the accessing of the texture in the Rendering thread, the texture's SDL_Texture pointer gets set to nullptr.
The text was updated successfully, but these errors were encountered: