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When I was playing with Complementary, I noticed that all the stars (and by extension, constellations) lost their gradient and flickering, and everything in the skybox that was added by this mod is now gray.
Stars from this mod can't be altered by any of the shader options, and attempting to make the sky darker by altering night ambient lighting counterintuitively results in even worse visibility, as those stars require the ambient light to be seen.
The text was updated successfully, but these errors were encountered:
i am aware of this, there is annoyingly little i can do about this until i figure out how complementary renders stars, and even then i dont know how much i can do
What i noticed is that the brightness slider works for vanilla stars, but when using this mod only fake stars added by shaders change their brightness. It's kind of like this mod's content renders behind a glass pane that is ambient lighting, but since those stars don't actually "shine" their color gets overwritten entirely
When I was playing with Complementary, I noticed that all the stars (and by extension, constellations) lost their gradient and flickering, and everything in the skybox that was added by this mod is now gray.
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Stars from this mod can't be altered by any of the shader options, and attempting to make the sky darker by altering night ambient lighting counterintuitively results in even worse visibility, as those stars require the ambient light to be seen.
The text was updated successfully, but these errors were encountered: