-
Notifications
You must be signed in to change notification settings - Fork 15
/
Copy pathsound.s
686 lines (631 loc) · 20.1 KB
/
sound.s
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
MODULE_MASK = $fc
SUBTUNE_MASK = $03
MUSIC_SILENCE = $00
MUSICHEADERSIZE = 7
FIXUP_SONGSIZE = 0
FIXUP_PATTSIZE = 4
FIXUP_INSSIZE = 8
FIXUP_LEGATOINSSIZE = 12
FIXUP_WAVESIZE = 16
FIXUP_PULSESIZE = 20
FIXUP_FILTSIZE = 24
FIXUP_NOSIZE = 28
FIXUP_ZERO = 0
FIXUP_MINUS1 = 1
FIXUP_MINUS81 = 2
NUMFIXUPS = 30
TRANS = $80
SONGJUMP = 0
ENDPATT = 0
DUR = $101
WAVEPTR = $7c
KEYOFF = $7e
REST = $7f
SFXEND = $00
SFXINIT = $01
SFXPULSE = $02
SFXWAVE = $04
SFXFREQ = $08
SFXFREQMOD = $10
SFXDELAY = $100
FADESPEED = $30
chnWave = playRoutineVars+0
chnWavePos = playRoutineVars+1
chnPulsePos = playRoutineVars+2
chnPattPos = playRoutineVars+3
chnNote = playRoutineVars+4
chnCounter = playRoutineVars+5
chnDuration = playRoutineVars+6
chnIns = playRoutineVars+21
chnTrans = playRoutineVars+22
chnSongPos = playRoutineVars+23
chnWaveTime = playRoutineVars+24
chnPulse = playRoutineVars+25
chnFreqLo = playRoutineVars+26
chnFreqHi = playRoutineVars+27
chnSfxNum = playRoutineVars+42
chnSfxPos = playRoutineVars+43
chnSfxTime = playRoutineVars+44
chnSfxFreqMod = playRoutineVars+45
; Request playback of sound effect, to be played only when music is off (e.g. footsteps)
;
; Parameters: A sound effect number
; Returns: -
; Modifies: A
QueueSfxNoMusic:sta QSNM_SoundNum+1
lda nextChnTbl ;If nextChnTbl points to just first channel, music is being played
beq QSfx_Done
QSNM_SoundNum: lda #$00
; Request playback of sound effect. Will actually be played during next update IRQ
;
; Parameters: A sound effect number
; Returns: -
; Modifies: A
QueueSfx: cmp Irq5_SfxNum+1 ;Since only one sound can be started per frame, check priority
bcc QSfx_Done
QSfx_Store: sta Irq5_SfxNum+1
QSfx_Done: rts
; Fade out current song. Note: sounds will not play before a new song (at least silence tune)
; is initialized
;
; Parameters: -
; Returns: -
; Modifies: A
FadeSongIfDifferent:
cmp RestartSong+1
beq FS_Skip
FadeSong: lda nextChnTbl ;When silence subtune is active, do not fade,
bne FS_Silence ;as it causes SID master volume noises
sta PS_CurrentSong+1 ;Current song must be reset in case the same song will be played again
lda #FADESPEED
sta Play_FadeSpd+1
FS_Skip:
FS_Silence: rts
; Restart last played song
;
; Parameters: -
; Returns: -
; Modifies: A,X,Y,loader/file temp vars
RestartSong: lda #$00
; Play a song. Load if necessary. Does not reinit if already playing
;
; Parameters: A song number, $00-$03 in first music module, $04-$07 in second etc.
; Returns: -
; Modifies: A,X,Y,loader/file temp vars
PlaySong: sta RestartSong+1
ldx musicMode ;If music off, always select silence tune
bne PS_MusicOn
and #MODULE_MASK ;Silence tune is the first in each module
PS_MusicOn:
PS_CurrentSong: cmp #$ff
beq PS_Done
sta PS_CurrentSong+1
jsr PrepareSong
lda PS_CurrentSong+1
and #SUBTUNE_MASK
tax
beq PS_SilenceSubTune ;Manipulate the "next soundFX channel" table according to
lda #$00 ;whether playing silence or an actual tune
tay
beq PS_StoreNextChn
PS_SilenceSubTune:
lda #7
ldy #14
PS_StoreNextChn:sta Irq5_ChnStart+1 ;When switching to an actual tune, make sure the first sound played
sta nextChnTbl ;isn't on channel 2 or 3
sty nextChnTbl+7
inx
stx PlayRoutine+1
PrS_Done:
PS_Done: rts
; Prepare song by loading its module, but do not start playback yet
;
; Parameters: A song number
; Returns: -
; Modifies: A,X,Y,loader/file temp vars
PrepareSong: lsr ;Get music module number
lsr
PrS_LoadedMusic:cmp #$ff ;Check if module already loaded
beq PrS_Done
sta PrS_LoadedMusic+1
ldx #F_MUSIC
jsr MakeFileNumber
lda Play_FadeSpd+1
beq PrS_NoFadeWait
lda $d01a ;Wait for fade to complete if we're already fading
lsr ;IRQs must be on so that we don't hang
bcc PrS_NoFadeWait
PrS_FadeWait: lda masterVol
bne PrS_FadeWait
PrS_NoFadeWait: lda #$ff
sta PlayRoutine+1 ;Silence during loading
lda fileNumber
jsr OpenFile ;Music files are Exomizer level mode output,
jsr GetByte ;meaning they start with startaddress hi/lo
sta musicDataHi ;Reset zonebuffer ptr. now
sta zoneBufferHi
jsr GetByte
sta musicDataLo
sta zoneBufferLo
jsr PurgeUntilFreeNoNew ;Purge files if necessary to fit the music
lda musicDataLo
ldx musicDataHi
jsr Depack ;Load the actual music data
; Set new music data
SetMusicData: lda #MUSICHEADERSIZE
clc
adc musicDataLo
sta trackPtrLo
lda #$00
tax
adc musicDataHi
sta trackPtrHi
SetMusicData_FixupLoop:
lda fixupDestLoTbl,x
sta pattPtrLo
lda fixupDestHiTbl,x
pha
and #$03
adc #>PlayRoutine
sta pattPtrHi
pla
lsr
lsr
pha
lsr
lsr
cmp #FIXUP_NOSIZE/4
bcs SetMusicData_AddDone
tay
lda (musicDataLo),y
adc trackPtrLo
sta trackPtrLo
bcc SetMusicData_AddDone
inc trackPtrHi
SetMusicData_AddDone:
pla
and #$03
tay
lda trackPtrLo
sec
sbc fixupSubTbl,y
ldy #$01
sta (pattPtrLo),y
iny
lda trackPtrHi
sbc #$00
sta (pattPtrLo),y
inx
cpx #NUMFIXUPS
bcc SetMusicData_FixupLoop
rts
; Silence SID by zeroing mastervolume
SilenceSID: lda #$00
sta $d418
rts
; Playroutine entrypoint.
;
; Write subtune number+1 to PlayRoutine+1 to initialize
PlayRoutine: ldx #$ff
bmi SilenceSID
beq Play_FadeSpd
Play_DoInit: dex
txa
sta pattPtrLo
asl
asl
adc pattPtrLo
tay
Play_SongTblAccess1:
lda songTbl,y
sta trackPtrLo
iny
Play_SongTblAccess2:
lda songTbl,y
sta trackPtrHi
iny
ldx #21
lda #$00
Play_ClearVars: sta chnWave-1,x
dex
bne Play_ClearVars
stx Play_FadeSpd+1
stx Play_FiltPos+1
stx Play_FiltType+1
stx $d417
stx PlayRoutine+1
jsr Play_ChnInit
ldx #$07
jsr Play_ChnInit
ldx #$0f
stx masterVol
dex
Play_ChnInit:
Play_SongTblAccess3:
lda songTbl,y
sta chnSongPos,x
iny
dec chnDuration,x
lda chnSfxNum,x ;If a sound effect is not playing, reset wave + SR to ensure starting from zero volume
bne Play_ChnInitSkip
sta $d404,x
sta $d406,x
Play_ChnInitSkip:
rts
Play_FiltInit:
Play_FiltSpdTblM81Access:
lda filtSpdTbl-$81,y
sta $d417
and #$70
sta Play_FiltType+1
Play_FiltNextTblM81Access:
lda filtNextTbl-$81,y
sta Play_FiltPos+1
Play_FiltLimitTblM81Access:
lda filtLimitTbl-$81,y
jmp Play_StoreCutoff
Play_FiltNext:
Play_FiltNextTblM1Access:
lda filtNextTbl-1,y
sta Play_FiltPos+1
jmp Play_FiltDone
Play_FadeSpd: lda #$00
beq Play_FiltPos
Play_FadeDelay: adc #$00
sta Play_FadeDelay+1
bcc Play_FiltPos
dec masterVol
bpl Play_FiltPos
stx masterVol
Play_FiltPos: ldy #$00
beq Play_FiltDone
bmi Play_FiltInit
Play_FiltCutoff:lda #$00
Play_FiltLimitTblM1Access:
cmp filtLimitTbl-1,y
beq Play_FiltNext
clc
Play_FiltSpdTblM1Access:
adc filtSpdTbl-1,y
Play_StoreCutoff:
sta Play_FiltCutoff+1
Play_ModifyCutoff8580:
sbc #$16
sta pattPtrLo
lsr
lsr
cmp #$10
bcc Play_CutoffOK
ora #$c0
adc pattPtrLo
Play_CutoffOK: sta $d416
Play_FiltDone:
Play_FiltType: lda #$00
Play_MasterVol: ora masterVol
sta $d418
jsr Play_ChnExec
ldx #$07
jsr Play_ChnExec
ldx #$0e
jmp Play_ChnExec
Play_NoNewIns: clc
adc chnTrans,x
ora #$80
sta chnNote,x
lda chnIns,x
bpl Play_HardRestart
bmi Play_Rest
Play_Commands: sbc #KEYOFF
bcc Play_WavePtr
ora chnSfxNum,x
beq Play_Keyoff
bne Play_Rest
Play_WavePtr: iny
lda (pattPtrLo),y
jsr Play_SetWavePos
beq Play_Rest ;Returns with A=0
Play_ChnExec: inc chnCounter,x
bmi Play_PulseExec
bne Play_Reload
ldy chnSongPos,x
Play_NewNotes: lda (trackPtrLo),y
tay
Play_PattTblLoM1Access:
lda pattTblLo-1,y
sta pattPtrLo
Play_PattTblHiM1Access:
lda pattTblHi-1,y
sta pattPtrHi
ldy chnPattPos,x
lda (pattPtrLo),y
cmp #WAVEPTR
bcs Play_Commands
lsr
bcs Play_NoNewIns
adc chnTrans,x
ora #$80
sta chnNote,x
iny
lda (pattPtrLo),y
sta chnIns,x
bmi Play_Rest ;Instruments $81-$ff are $01-$7f as legato
Play_HardRestart:
lda chnSfxNum,x
bne Play_Rest
lda #$0f
sta $d406,x
Play_Keyoff: lda chnWave,x
and #$fe
sta $d404,x
Play_Rest: iny
lda (pattPtrLo),y
beq Play_PattEnd
bpl Play_NoPattEnd
sta chnDuration,x
iny
lda (pattPtrLo),y
bne Play_NoPattEnd
Play_PattEnd: inc chnSongPos,x
dc.b $24 ;Skip next instruction
Play_NoPattEnd: tya
sta chnPattPos,x
ldy chnSfxNum,x
bne Play_JumpToSfx
rts
Play_Reload: lda chnDuration,x
sta chnCounter,x
lda chnPattPos,x
beq Play_Sequencer
Play_NoSequencer:
lda chnNote,x
bpl Play_PulseExec
jmp Play_NewNoteInit
Play_JumpToSfx: jmp Play_SfxExec
Play_PulseExec: ldy chnSfxNum,x
bne Play_JumpToSfx
ldy chnPulsePos,x
beq Play_WaveExec
bmi Play_PulseInit
lda chnPulse,x
Play_PulseLimitTblM1Access:
cmp pulseLimitTbl-1,y
beq Play_PulseNext
clc
Play_PulseSpdTblM1Access:
adc pulseSpdTbl-1,y
adc #$00
Play_StorePulse:
sta chnPulse,x
sta $d402,x
sta $d403,x
Play_WaveExec: ldy chnWavePos,x
beq Play_WaveDone
Play_WaveTblM1Access:
lda waveTbl-1,y
beq Play_Vibrato
cmp #$90
bcs Play_SlideOrDelay
Play_SetWave: sta chnWave,x
sta $d404,x
Play_NoWaveChange:
Play_WaveNextTblM1Access1:
lda waveNextTbl-1,y
sta chnWavePos,x
Play_NoteTblM1Access1:
lda noteTbl-1,y
bmi Play_AbsNote
adc chnNote,x
Play_AbsNote: asl
tay
lda freqTbl-2,y
sta chnFreqLo,x
sta $d400,x
lda freqTbl-1,y
Play_StoreFreqHi:
sta chnFreqHi,x
sta $d401,x
Play_WaveDone: rts
Play_WaveDelayNotOver:
inc chnWaveTime,x
rts
Play_Sequencer: ldy chnSongPos,x
lda (trackPtrLo),y
bmi Play_SongTrans
bne Play_SequencerDone
Play_SongJump: iny
lda (trackPtrLo),y
tay
lda (trackPtrLo),y
bpl Play_NoSongJumpTrans
Play_SongTrans: sta chnTrans,x
iny
Play_NoSongJumpTrans:
tya
sta chnSongPos,x
Play_SequencerDone:
ldy chnSfxNum,x
bne Play_JumpToSfx
lda chnNote,x
bpl Play_WaveExec
bmi Play_NewNoteInit
Play_PulseInit:
Play_PulseNextTblM81Access:
lda pulseNextTbl-$81,y
sta chnPulsePos,x
Play_PulseLimitTblM81Access:
lda pulseLimitTbl-$81,y
jmp Play_StorePulse
Play_PulseNext:
Play_PulseNextTblM1Access:
lda pulseNextTbl-1,y
sta chnPulsePos,x
jmp Play_WaveExec
Play_SlideOrDelay:
beq Play_Slide
Play_WaveDelay: adc chnWaveTime,x
bne Play_WaveDelayNotOver
clc
sta chnWaveTime,x
bcc Play_NoWaveChange
Play_Vibrato: lda chnWaveTime,x
bpl Play_VibNoDir
Play_NoteTblM1Access2:
cmp noteTbl-1,y
bcs Play_VibNoDir2
eor #$ff
Play_VibNoDir: sec
Play_VibNoDir2: sbc #$02
sta chnWaveTime,x
lsr
lda chnFreqLo,x
bcs Play_VibDown
Play_VibUp:
Play_WaveNextTblM1Access2:
adc waveNextTbl-1,y
sta chnFreqLo,x
sta $d400,x
bcc Play_VibDone
lda chnFreqHi,x
adc #$00
jmp Play_StoreFreqHi
Play_VibDown:
Play_WaveNextTblM1Access3:
sbc waveNextTbl-1,y
sta chnFreqLo,x
sta $d400,x
bcs Play_VibDone
lda chnFreqHi,x
sbc #$00
jmp Play_StoreFreqHi
Play_LegatoNoteInit:
tya
and #$7f
tay
bpl Play_FinishLegatoInit
Play_Slide: lda chnFreqLo,x
Play_NoteTblM1Access3:
adc noteTbl-1,y ;Note: speed must be stored as speed-1 due to C=1 here
sta chnFreqLo,x
sta $d400,x
Play_WaveNextTblM1Access4:
lda waveNextTbl-1,y
Play_SfxFreqMod:adc chnFreqHi,x
jmp Play_StoreFreqHi
Play_NewNoteInit:
and #$7f
sta chnNote,x ;Reset newnote-flag
ldy chnIns,x
bmi Play_LegatoNoteInit
Play_HRNoteInit:
Play_InsADM1Access:
lda insAD-1,y ;Instruments are 1-indexed just so that the converter can
sta $d405,x ;differentiate between "no instrument change" and the first
Play_InsSRM1Access: ;instrument. Strictly speaking they wouldn't need to be
lda insSR-1,y
sta $d406,x
Play_InsFirstWaveM1Access:
lda insFirstWave-1,y
sta $d404,x
Play_InsPulsePosM1Access:
lda insPulsePos-1,y
beq Play_SkipPulseInit
sta chnPulsePos,x
Play_SkipPulseInit:
Play_InsFiltPosM1Access:
lda insFiltPos-1,y
beq Play_SkipFiltInit
sta Play_FiltPos+1
Play_SkipFiltInit:
Play_FinishLegatoInit:
Play_InsWavePosM1Access:
lda insWavePos-1,y
Play_SetWavePos:sta chnWavePos,x
lda #$00
sta chnWaveTime,x
Play_SlideDelay:
Play_VibDone: rts
; Sound effect support code
Play_SfxDelay: sec
adc chnSfxTime,x
bne Play_SfxDelayOngoing
Play_SfxDelayDone:
sta chnSfxTime,x
inc chnSfxPos,x ;Delay ended, run still effects only this frame
bne Play_SfxEffects
Play_SfxDelayOngoing:
inc chnSfxTime,x
Play_SfxEffects:lda chnSfxFreqMod,x
clc
bne Play_SfxFreqMod
rts
Play_SfxEnd: sta chnSfxNum,x
sta chnWavePos,x ;Also reset wavepos when returning from sound FX to music
Play_SfxDone: rts
Play_SfxHR: lda #$0f
sta $d406,x
lda chnWave,x
and #$fe
sta $d404,x
lda #$00
sta chnSfxFreqMod,x
sta chnSfxTime,x
inc chnSfxPos,x
rts
Play_SfxExec: lda sfxTblLo-1,y
sta pattPtrLo
lda sfxTblHi-1,y
sta pattPtrHi
lda chnNote,x ;Prevent newnoteinit triggering during sound FX
bpl Play_SfxNoNewNote
and #$7f
sta chnNote,x
Play_SfxNoNewNote:
ldy chnSfxPos,x
beq Play_SfxHR
dey
lda (pattPtrLo),y
bmi Play_SfxDelay
beq Play_SfxEnd
Play_SfxCommand:sta sfxTemp
iny
lsr sfxTemp
bcc Play_NoSfxFirstFrame
lda (pattPtrLo),y
sta $d405,x
iny
lda (pattPtrLo),y
sta $d406,x
iny
lda #$09
sta $d404,x
Play_NoSfxFirstFrame:
lsr sfxTemp
bcc Play_NoSfxPulse
lda (pattPtrLo),y
sta $d402,x
sta $d403,x
iny
Play_NoSfxPulse:
lsr sfxTemp
bcc Play_NoSfxWave
lda (pattPtrLo),y
sta chnWave,x
sta $d404,x
iny
Play_NoSfxWave: lsr sfxTemp
bcc Play_NoSfxFreq
lda (pattPtrLo),y
sta chnFreqHi,x
sta $d400,x
sta $d401,x
iny
Play_NoSfxFreq: lsr sfxTemp
bcc Play_NoSfxFreqMod
lda (pattPtrLo),y
sta chnSfxFreqMod,x
iny
Play_NoSfxFreqMod:
iny
tya
sta chnSfxPos,x
jmp Play_SfxEffects