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Transform3D::looking_at() missing use_model_front #1644

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sash-rc opened this issue Nov 18, 2024 · 2 comments · May be fixed by #1715
Open

Transform3D::looking_at() missing use_model_front #1644

sash-rc opened this issue Nov 18, 2024 · 2 comments · May be fixed by #1715
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bug This has been identified as a bug
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@sash-rc
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sash-rc commented Nov 18, 2024

Godot version

>= 4.3

godot-cpp version

>= 4.3

System information

Any

Issue description

Transform3D::looking_at() doesn't have use_model_front parameter, as in GDScript counterpart

Steps to reproduce

n/a

Minimal reproduction project

n/a

@dsnopek
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dsnopek commented Nov 18, 2024

Thanks!

We recently fixed this for Basis in PR #1625

Looks like we need to do the same for Transform3D

@dsnopek dsnopek added the bug This has been identified as a bug label Nov 18, 2024
@dsnopek dsnopek added this to the 4.x milestone Nov 18, 2024
@sash-rc
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sash-rc commented Nov 18, 2024

@dsnopek, thanks, and I forgot to mention, probably the same fix should be applied to the Transform3D::set_look_at() too

@dsnopek dsnopek linked a pull request Feb 21, 2025 that will close this issue
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