Tween.kill()
does not make is_valid()
return false
unless waiting for another tick
#103107
Labels
Tween.kill()
does not make is_valid()
return false
unless waiting for another tick
#103107
Tested versions
System information
Godot v4.4.beta4 - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads)
Issue description
output:
The kill() can not make a tween invalid immediately. Or should the document be updated and informed of this?
Steps to reproduce
use script above.
Minimal reproduction project (MRP)
use script above.
The text was updated successfully, but these errors were encountered: