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4.4+ Blank Menu Text when having display scale set to custom #103151

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Zehir opened this issue Feb 22, 2025 · 3 comments · May be fixed by #103224
Open

4.4+ Blank Menu Text when having display scale set to custom #103151

Zehir opened this issue Feb 22, 2025 · 3 comments · May be fixed by #103224

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@Zehir
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Zehir commented Feb 22, 2025

Tested versions

  • Reproductible in : Godot_v4.4-beta4_win64, Godot_v4.4-rc1_win64
  • Not reproductible in : Godot_v4.3.stable.steam [77dcf97]

System information

Godot v4.4.rc1 - Windows 11 (build 22631) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6636) - 12th Gen Intel(R) Core(TM) i9-12900K (24 threads)

Issue description

Most of the UI text is not displayed from the editor.
This apply to the project selection page, some pop-up like the project loading one.

I have just run the 4.4 .exe file from the directory of my 4.3 installation directory. So the settings got migrated to the file editor_data/editor_settings-4.4.tres

Here the project path is not displayed ;
Image

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Same settings with 4.3;

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This issue is also here whith a clean install and manually set the editor scale from the menu.

Steps to reproduce

Either on a clean install of the editor or from a 4.3 version;

  • Open the Editor Settings
  • In General -> Interface -> Editor
  • Set the Display Scale to Custom
  • Set Custom Display Scale to 1.2
  • Press save and restart

Minimal reproduction project (MRP)

Not related to a project

@rt9391
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rt9391 commented Feb 22, 2025

setted ti custom 1.2 scale, some part of the text is missing
4.4.beta4
Image
4.4.rc1
Image

works ok fine in 1.1 scale though

@matheusmdx
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matheusmdx commented Feb 23, 2025

Seems a regression between 4.4 dev 5 and 4.4 dev 6, bisecting.

@matheusmdx
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Bisected to #99906, CC @bruvzg

Image

@bruvzg bruvzg self-assigned this Feb 23, 2025
@bruvzg bruvzg linked a pull request Feb 23, 2025 that will close this issue
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4 participants