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Blend importer fails when assets are on Network Share #85334

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zinefer opened this issue Nov 25, 2023 · 1 comment · Fixed by #85335
Closed

Blend importer fails when assets are on Network Share #85334

zinefer opened this issue Nov 25, 2023 · 1 comment · Fixed by #85335

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@zinefer
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zinefer commented Nov 25, 2023

Godot version

Godot v4.1.3.stable.mono

System information

Godot v4.1.3.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

Issue description

When using the .blend importer on Windows 10 and the assets are on a network drive, the automatic gltf export and import fails with
modules/gltf/gltf_document.cpp:7433 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN

Steps to reproduce

  1. On Windows 10, create a project on a SMB network share with a \\fileshare\game\asset\ type path.
  2. Add a .blend file to project.

Minimal reproduction project

N/A because the issue is only present when inside a specific OS and filesystem type.

@zinefer zinefer changed the title When using the blend importer on a windows network share, Blend importer fails when assets are on Network Share Nov 25, 2023
@akien-mga akien-mga added this to the 4.3 milestone Nov 25, 2023
@zinefer
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zinefer commented Dec 6, 2023

2023-12-05-17-42-13.mp4

Here's a video recording of this issue on 4.1.3.

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3 participants