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When using the .blend importer on Windows 10 and the assets are on a network drive, the automatic gltf export and import fails with modules/gltf/gltf_document.cpp:7433 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN
Steps to reproduce
On Windows 10, create a project on a SMB network share with a \\fileshare\game\asset\ type path.
Add a .blend file to project.
Minimal reproduction project
N/A because the issue is only present when inside a specific OS and filesystem type.
The text was updated successfully, but these errors were encountered:
Godot version
Godot v4.1.3.stable.mono
System information
Godot v4.1.3.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
When using the
.blend
importer on Windows 10 and the assets are on a network drive, the automatic gltf export and import fails withmodules/gltf/gltf_document.cpp:7433 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN
Steps to reproduce
\\fileshare\game\asset\
type path.Minimal reproduction project
N/A because the issue is only present when inside a specific OS and filesystem type.
The text was updated successfully, but these errors were encountered: