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Can confirm that this issue is fixed by the changes I'm working on for #93586.
Here is an even more minimal mrp for anyone who is curious: physics_interp_rotation_bug.zip. I modified it to use gdscript instead of c#, and also updated it so the rotating sprite's transform is set in _physics_process instead of _process.
Tested versions
System information
Godot v4.3.beta2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5244) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
not enable physics/common/physics_interpolation
Godot.Engine.2024.06.26.-.15.52.53.01.mp4
enable physics/common/physics_interpolation
Godot.Engine.2024.06.26.-.15.54.29.02.mp4
Steps to reproduce
please refer to the attachment's project file.
Minimal reproduction project (MRP)
physicsinterpolation.zip
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