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readme.txt
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Cuckooland / BUas Intake (2024)
1. Description
Wake up esteemed test subject, we've got experiments to conduct regarding our new tool. We've hid cuckoos all over the place -and since none of us feel like getting up from our chairs- we need you to collect them for us.
Why did we hide cuckoos all over the place? Don't ask questions, just do as you're told. We're watching you.
2. How to play
In this game, the player is given a Transform Cannon, a tool that can move, rotate and bring objects closer or further away.
The player must use this tool to solve puzzles and **collect** cuckoos.
- WASD to move
- SPACE to jump
- HOLD Right Mouse to zoom
- [Transform Cannon] HOLD Left Mouse to move objects
- [Transform Cannon] HOLD R and move mouse to rotate objects
- [Transform Cannon] Mouse Wheel to bring objects closer or further away
3. Compiling / Building
This project uses CMake, so to compile, you will need Visual Studio 2022 with Desktop development with C++ option selected. If you have it ready, then:
- Clone the repository, and open the project folder in Visual Studio.
- Configure CMakeLists.txt, this will download the dependencies.
- Compile and run x64-Debug or x64-Release.
4. Acknowledgements
4.1 Tutorials followed
- https://www.learncpp.com/
- https://www.raylib.com/
- https://github.com/ValorZard/raylib-jolt (followed the CMake template)
4.2 Libraries
- https://github.com/assimp/assimp
- https://github.com/raysan5/raylib
- https://github.com/RobLoach/raylib-cpp
- https://github.com/Not-Nik/rlpbr
- https://github.com/jrouwe/JoltPhysics
- https://github.com/r-lyeh-archived/tween
4.3 Assets
- Textures / Half-life 1 by VALVe (PBR variants generated by me)
- Sounds / Apple (MacInTalk), Grasshopper Manufacture, VALVe, Muddasheep, pilotredsun, https://sounddogs.com
- Models / kennyjeopardy (me!)