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I'm using SpoutGd's Texture inside a Sprite3D (as receiver)
This works fine within the editor and also works the first 2 times I restart the application. But the third time and on, it seems like the Spout texture doesn't update or simply becomes invisible. Looking in the 'remote' scene tree, it seems like it is visible on the correct location etc.
The spout in the editor itself keeps working and updating correctly. When restarting Godot fully, it works again like should.
I'm using SpoutGd's Texture inside a Sprite3D (as receiver)
This works fine within the editor and also works the first 2 times I restart the application. But the third time and on, it seems like the Spout texture doesn't update or simply becomes invisible. Looking in the 'remote' scene tree, it seems like it is visible on the correct location etc.
The spout in the editor itself keeps working and updating correctly. When restarting Godot fully, it works again like should.
You can find this on my twitch vod here: https://www.twitch.tv/videos/2371513676?t=00h27m23s
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