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[TLOZ]: Remove use of per_slot_randoms #3255
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NewSoupVi
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t3hf1gm3nt:remove_per_sot_randoms
May 3, 2024
Merged
[TLOZ]: Remove use of per_slot_randoms #3255
NewSoupVi
merged 2 commits into
ArchipelagoMW:main
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t3hf1gm3nt:remove_per_sot_randoms
May 3, 2024
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We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
i swear i'll learn how to use the labeling thing properly one day >.< |
Exempt-Medic
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Did some generations and confirmed randomization was still happening. Ignoring OC2, this LGTM.
NewSoupVi
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May 3, 2024
jnschurig
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Jun 13, 2024
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
qwint
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Jun 24, 2024
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
AustinSumigray
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Jan 4, 2025
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
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is: maintenance
Regular updates to requirements and utilities that do not fix bugs or change/add features.
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What is this fixing or adding?
We only used it in two spots for randomizing the secret rupee cave tiers and values. Uses proper world.random now.
How was this tested?
Genned two test seeds, checked two different value secret rupee caves in each seed and confirmed their values were still being randomized as intended.
If this makes graphical changes, please attach screenshots.