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GDExtension for Godot engine that parses YAML files.

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Godot YAML

GDExtension for Godot engine that parses YAML files. It uses Rapid YAML library.

Installation

Download a release and extract it into your project directory. If you built from source, copy the contents into addons/YAML. The editor will automatically detect the extension and enable it and you will be able to use it right away.

Usage

The extension comes with a YAML class that provides 2 static methods: parse_string() and parse_file(). The latter is the same as the former, except it loads a file as text and then parses the content.

The class works similarly to built-in JSON class. parse_string() will return a Variant, which is the result of parsing.

var string = """
- 1
- 2
- 3
"""
print(YAML.parse_string(string)) # Prints "[1, 2, 3]".

The extension is able to load Godot's native types, like Vector2. However, since YAML does not support Godot type syntax, you need to enclose them in quotes.

var string = """
"Vector2i(0, 0)": Epicenter
"Vector2i(1, 0)": Eastern Corridor
"""
var data = YAML.parse_string(string) # Returns a Dictionary with Vector2i keys.

If a string fails to parse, the result will be null. If parse_file() fails to open the file, it will also return null.

Limitations

  • Only parsing is supported, no writing.
  • The extension has no error handling like JSON class. Errors are simply printed to output.
  • Limitations of Rapid YAML apply.

You can find all my addons on my profile page.

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GDExtension for Godot engine that parses YAML files.

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