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VideoCommon: move lighting shader logic to callable functions #13347

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@iwubcode iwubcode commented Feb 13, 2025

I realize how difficult #13346 would be to review, so I'm going to split it out in pieces. This will also allow me to catch any fifo errors more easily.

This exposes a function for setting lighting on a channel.

@iwubcode iwubcode force-pushed the custom_shader_overhaul_lighting branch from 5d274f2 to d9b7ca7 Compare February 13, 2025 02:22
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@Pokechu22 - at mentioned the others on discord. If you have time, these shader based changes are quite simple. Maybe you could take a look? Blocks another refactor...which blocks a larger feature change.

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