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Pull requests: godot-rust/gdext
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Fix Register classes, functions and other symbols to GDScript
DynGd<T,D>
export, implement proper export for Array<DynGd<T,D>>
bug
c: register
#1056
opened Feb 22, 2025 by
Yarwin
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Add Requires SemVer bump
c: core
Core components
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
OnEditor<T>
, remove impl<T> Export for Gd<T>
and DynGd<T, D>
breaking-change
Allow virtual methods to be GdSelf in special cases
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#1048
opened Feb 16, 2025 by
snakefangox
•
Draft
Experiment with splitting up signature differently
c: ffi
Low-level components and interaction with GDExtension API
feature
Adds functionality to the library
quality-of-life
No new functionality, but improves ergonomics/internals
Panic handling: thread safety; set hook once and not repeatedly
c: core
Core components
quality-of-life
No new functionality, but improves ergonomics/internals
#1037
opened Feb 6, 2025 by
KevinThierauf
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test: add unit test for binding arguments to static-method callables
bug
c: core
Core components
#1029
opened Jan 31, 2025 by
arocull
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Correct Godot classes (nodes, resources, ...)
quality-of-life
No new functionality, but improves ergonomics/internals
ConnectFlags
classification (enum -> bitfield)
c: engine
Type-safe signals
breaking-change
Requires SemVer bump
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
[proposal] add 'notify' to '#[var]'
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
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