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shadps4 v0.6.0 - codename parapoly

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@georgemoralis georgemoralis released this 31 Jan 08:32
· 154 commits to main since this release

A new release first of this year. A lot of things has been improved since last release , making a lot of new games playable and some others has interesting progress . Below is a short list of what's changed

Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update

Don't forget it is time to update our compatibility list on : https://github.com/shadps4-emu/shadps4-game-compatibility

Full Changelog: v.0.5.0...v.0.6.0