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Maybe use the global transform of the target sprite? |
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Hello everybody,
I'm trying to display UI elements over a specific ingame entity. (for a example a store dialog over the sprite for the store). While the store is open the player can still move the camera and zoom.
This is my current implementation:
You set
desired_position
to the translation of the entity andoffset
to center the dialog on the center of the sprite...The UI Element is staying in place if I move the camera. But when I zoom the distance between UI and entity is off.
Maybe somebody has an idea?
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