Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

Fix window freezing when dragged or resized on Windows A-Windowing Platform-agnostic interface layer to run your app in O-Windows Specific to the Windows desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18004 opened Feb 23, 2025 by aloucks Loading…
Reimplement bindless storage buffers. A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17994 opened Feb 23, 2025 by pcwalton Loading…
Inheritable Render Layers
#17993 opened Feb 23, 2025 by grace125 Loading…
Fixes missed RequestRedraw events in about_to_wait() A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17991 opened Feb 23, 2025 by boondocklabs Loading…
impl Eq/PartialEq for MeshMaterial{2|3}d A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17990 opened Feb 23, 2025 by jnhyatt Loading…
Add gram-schmidt fast approximation tangent generation algorithm A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17989 opened Feb 22, 2025 by aloucks Loading…
Prevent last_trigger_id from overflowing A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17978 opened Feb 21, 2025 by OwlyCode Loading… 0.16
Material, mesh, skin extraction optimization A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17976 opened Feb 21, 2025 by brianreavis Loading…
Fix unsound query transmutes on queries obtained from Query::as_readonly() A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17973 opened Feb 21, 2025 by chescock Loading…
Fix unsound lifetimes in Query::join and Query::join_filtered A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17972 opened Feb 21, 2025 by chescock Loading…
Improve relationship attribute macro syntax A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17971 opened Feb 21, 2025 by Olle-Lukowski Loading… 0.16
Remove unnecessary bounds on EntityClonerBuilder::without_required_components A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17969 opened Feb 21, 2025 by JaySpruce Loading… 0.16
Upgrade to Rust Edition 2024 A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17967 opened Feb 21, 2025 by bushrat011899 Loading…
Add a new #[data] attribute to AsBindGroup that allows packing data for multiple materials into a single array. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17965 opened Feb 21, 2025 by pcwalton Loading…
Generic system config A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17962 opened Feb 21, 2025 by newclarityex Loading…
Text cursor A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17956 opened Feb 21, 2025 by ickshonpe Loading…
Add no_std support to bevy A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17955 opened Feb 20, 2025 by bushrat011899 Loading…
implement UniqueEntityArray A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17954 opened Feb 20, 2025 by Victoronz Loading…
Add support for experimental WESL shader source A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact O-WebGPU Specific to the WebGPU render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17953 opened Feb 20, 2025 by tychedelia Loading… 0.16
do_not_recommend interned Labels A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17950 opened Feb 20, 2025 by SpecificProtagonist Loading… 0.16
Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy P-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17946 opened Feb 20, 2025 by mweatherley Loading…
ProTip! Add no:assignee to see everything that’s not assigned.