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Issues list

Trigger<Pointer<_>> events are triggered for different position when using 2 cameras with RenderLayers C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18005 opened Feb 23, 2025 by michalvankodev
Reserve entities from async A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18003 opened Feb 23, 2025 by andriyDev
Default to AssetMetaCheck::Never on wasm targets A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#18002 opened Feb 23, 2025 by UkoeHB
Shadows do not respect render layers C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18000 opened Feb 23, 2025 by Zorpf
ButtonInput not working for some combinations C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17995 opened Feb 23, 2025 by bbasics
Change #[derive(Debug)] to manual impl for certain bevy_ptr types C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17988 opened Feb 22, 2025 by mysteriouslyseeing
specialized_mesh_pipeline and custom_shader_instancing examples are broken C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17986 opened Feb 22, 2025 by rparrett
Add cached matrix operations to Camera. C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17985 opened Feb 22, 2025 by mintlu8
Subasset Aliases C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17984 opened Feb 22, 2025 by andriyDev
Add a Dir4 A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17983 opened Feb 22, 2025 by ElliottjPierce
Tuples don't get ReflectFromReflect type data registered in GetTypeRegistration A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17981 opened Feb 22, 2025 by makspll
Upstream bevy_framepace A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible
#17975 opened Feb 21, 2025 by IceSentry
Intersperse text and images C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17968 opened Feb 21, 2025 by ickshonpe
GPU Animation and Vertex Animation C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17964 opened Feb 21, 2025 by w2moon
Upgrade to Rust edition 2024 A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17960 opened Feb 21, 2025 by andriyDev
2
3
Remove "relationship" stutter in relationship attribute macro A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy
#17949 opened Feb 20, 2025 by dmyyy
Using OIT and gizmos together panics A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash
#17945 opened Feb 20, 2025 by mweatherley
Interaction state not resetting after switching window modes C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17944 opened Feb 20, 2025 by sroauth
Implement the Iterator trait for Image C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17941 opened Feb 20, 2025 by homebrewmellow
Docs for resource_changed and related run conditions are misleading C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#17933 opened Feb 19, 2025 by rparrett
bevy_remote add resource request C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17931 opened Feb 19, 2025 by 1ADIS1
Support asynchronous Picking backends A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17926 opened Feb 18, 2025 by ThomasVille
Validation error when trying to run full screen C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17911 opened Feb 17, 2025 by DragonGamesStudios
Required components cannot be registered just with ComponentIds C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17910 opened Feb 17, 2025 by anlumo
print_ui_layout_tree is exported, but not usable C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17909 opened Feb 17, 2025 by rparrett
ProTip! What’s not been updated in a month: updated:<2025-01-23.