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Pull requests: PCSX2/pcsx2
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GS/HW: Add new HPO - Align to Native With Texture Offset
GS: Hardware
GS: Texture Cache
GS
GUI/Qt
#12350
opened Feb 23, 2025 by
refractionpcsx2
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GameDB: Add Namco CRC to Tales o.t. Abyss + Taiko no Tatsujin 9
GameDB
GS: Hardware
GS
#12346
opened Feb 23, 2025 by
refractionpcsx2
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Memcard: Apply filtering when checking all possible memcard options
Memory Card
#12343
opened Feb 22, 2025 by
RedPanda4552
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FSUI: Add a config option to swap OK/Cancel within BPM
#12342
opened Feb 22, 2025 by
TheLastRar
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GameDB: Memory card filters for TOCA Race Driver 3 and NFS games
GameDB
#12340
opened Feb 22, 2025 by
CookiePLMonster
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Debugger Assembler: BC1(t|f) 24 bit immediates to 16 bit immediates
Debugger
#12337
opened Feb 21, 2025 by
F0bes
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Deps: Update ZSTD to 1.5.7
Build | Project System
#12332
opened Feb 20, 2025 by
JordanTheToaster
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Interpreter: Accurate ABS and FTOI
Vector Units
#12324
opened Feb 18, 2025 by
TellowKrinkle
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UI: Functionality to Record Video on Game Boot
First Time Contribution
GUI/Qt
#12321
opened Feb 18, 2025 by
ReaperXYZ
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Bump @octokit/plugin-paginate-rest and @octokit/rest in /.github/workflows/scripts/releases/generate-release-notes
Build | Project System
Dependencies
Pull requests that update a dependency file
javascript
Pull requests that update Javascript code
#12315
opened Feb 16, 2025 by
dependabot
bot
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Deps: Update to SDL3
Build | Project System
GUI/Qt
USB
#12311
opened Feb 15, 2025 by
TheLastRar
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UI: Add debug UI options for new GS dumping options.
GUI/Qt
#12302
opened Feb 13, 2025 by
TJnotJT
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Build: Change AppImage WM_CLASS from AppRun.wrapped
Build | Project System
#12290
opened Feb 9, 2025 by
TheTechnician27
•
Draft
Input: Make macro chords work properly
First Time Contribution
PAD
#12285
opened Feb 8, 2025 by
Glebux
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Debugger: Redesign UI based on docking system
Build | Project System
Debugger
Dependencies
Pull requests that update a dependency file
Documentation
GUI/Qt
GS: Fix huge ST coordinates in input vertices.
Build | Project System
GS: Hardware
GS: Software
GS: Texture Cache
GS
Hold Merge
#12201
opened Jan 16, 2025 by
TJnotJT
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GS: Default to OpenGL for RDNA 2 and 3 on windows.
GS: Direct3D 11
GS
Hold Merge
#12144
opened Dec 31, 2024 by
lightningterror
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Debugger: Add Reset button
Debugger
First Time Contribution
GUI/Qt
#12082
opened Dec 13, 2024 by
allkern
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